1. What are the key
components of Android Architecture?
Android Architecture
consists of 4 key components:
- Linux Kernel
- Libraries
- Android Framework
- Android Applications
- Linux Kernel
- Libraries
- Android Framework
- Android Applications
2. What are the
advantages of having an emulator within the Android environment?
- The emulator allows
the developers to work around an interface which acts as if it were an actual
mobile device.
- They can write, test and debug the code.
- They are safe for testing the code in early design phase
- They can write, test and debug the code.
- They are safe for testing the code in early design phase
3. Tell us something
about activityCreator?
- An activityCreator is
the initial step for creation of a new Android project.
- It consists of a shell script that is used to create new file system structure required for writing codes in Android IDE.
- It consists of a shell script that is used to create new file system structure required for writing codes in Android IDE.
4. What do you know
about Intents?
- Notification messages
to the user from an Android enabled device can be displayed using Intents. The
users can respond to intents.
- There are two types of Intents - Explicit Intent, Implicit Intent.
- There are two types of Intents - Explicit Intent, Implicit Intent.
5. What is an Explicit
Intent?
- Explicit intent
specifies the particular activity that should respond to the intent.
- They are used for application internal messages.
- They are used for application internal messages.
6. What is an Implicit
Intent?
- In case of Implicit Intent,
an intent is just declared.
- It is for the platform to find an activity that can respond to it.
- Since the target component is not declared, it is used for activating components of other applications.
- It is for the platform to find an activity that can respond to it.
- Since the target component is not declared, it is used for activating components of other applications.
7. What do intent
filters do?
- There can be more than
one intents, depending on the services and activities that are going to use
them.
- Each component needs to tell which intents they want to respond to.
- Intent filters filter out the intents that these components are willing to respond to.
- Each component needs to tell which intents they want to respond to.
- Intent filters filter out the intents that these components are willing to respond to.
8. Where are lay out
details placed? Why?
- Layout details are
placed in XML files
- XML-based layouts provide a consistent and standard means of setting GUI definition format.
- XML-based layouts provide a consistent and standard means of setting GUI definition format.
9. What do containers
hold?
- Containers hold
objects and widgets in a specified arrangement.
- They can also hold labels, fields, buttons, or child containers. .
- They can also hold labels, fields, buttons, or child containers. .
10. What is Orientation?
- Orientation decides if
the LinearLayout should be presented in row wise or column wise fashion.
- The values are set using setOrientation()
- The values can be HORIZONTAL or VERTICAL
- The values are set using setOrientation()
- The values can be HORIZONTAL or VERTICAL
11. What is it important
to set permissions in app development?
- Certain restrictions
to protect data and code can be set using permissions.
- In absence of these permissions, codes could get compromised causing defects in functionality.
- In absence of these permissions, codes could get compromised causing defects in functionality.
12. What is AIDL?
- AIDL is the
abbreviation for Android Interface Definition Language.
- It handles the interface requirements between a client and a service to communicate at the same level through interprocess communication.
- The process involves breaking down objects into primitives that are Android understandable.
- It handles the interface requirements between a client and a service to communicate at the same level through interprocess communication.
- The process involves breaking down objects into primitives that are Android understandable.
13. What data types are
supported by AIDL?
AIDL supports following
data types:
-string
-List
-Map
-charSequence
and
-all native Java data types like int,long, char and Boolean
-string
-List
-Map
-charSequence
and
-all native Java data types like int,long, char and Boolean
14. Tell us something
about nine-patch image.
- The Nine-patch in the
image name refers to the way the image can be resized: 4 corners that are
unscaled, 4 edges that are scaled in 1 axis, and the middle one that can be
scaled into both axes.
- A Nine-patch image allows resizing that can be used as background or other image size requirements for the target device.
- A Nine-patch image allows resizing that can be used as background or other image size requirements for the target device.
15. Which dialog boxes
are supported by android?
Android supports 4
dialog boxes:
a.) AlertDialog: Alert dialog box supports 0 to 3 buttons and a list of selectable elements which includes check boxes and radio buttons.
b.) ProgressDialog: This dialog box is an extension of AlertDialog and supports adding buttons. It displays a progress wheel or bar.
c.) DatePickerDialog: The user can select the date using this dialog box.
d.) TimePickerDialog: The user can select the time using this dialog box.
a.) AlertDialog: Alert dialog box supports 0 to 3 buttons and a list of selectable elements which includes check boxes and radio buttons.
b.) ProgressDialog: This dialog box is an extension of AlertDialog and supports adding buttons. It displays a progress wheel or bar.
c.) DatePickerDialog: The user can select the date using this dialog box.
d.) TimePickerDialog: The user can select the time using this dialog box.
16. What is Dalvik
Virtual Machine?
- It is Android's
virtual machine.
- It is an interpreter-only virtual machine which executes files in Dalvik Executable (.dex) format. This format is optimized for efficient storage and memory-mappable execution.
- It is an interpreter-only virtual machine which executes files in Dalvik Executable (.dex) format. This format is optimized for efficient storage and memory-mappable execution.
17. Explain in
brief about the important file and folder when you create new android
application.
When you create android
application the following folders are created in the package explorer in eclipse
which are as follows:
src: Contains the .java source files for your
project. You write the code for your application in this file. This file is
available under the package name for your project.
gen —This folder contains the R.java file. It is
compiler-generated file that references all the resources found in your
project. You should not modify this file.
Android 4.0 library:
This folder contains android.jar file, which contains all the class libraries
needed for an Android application.
assets: This folder contains all the information
about HTML file, text files, databases, etc.
bin: It contains the .apk file (Android
Package) that is generated by the ADT during the build process. An .apk file is
the application binary file. It contains everything needed to run an Android
application.
res: This folder contains all the resource file
that is used byandroid application. It contains subfolders as: drawable, menu,
layout, and values etc.
18. Explain
AndroidManifest.xmlfile in detail.
<?xml
version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.careerride" android:versionCode="1"
android:versionName="1.0">
<uses-sdk
android:minSdkVersion="8" android:targetSdkVersion="18"
/>
<application android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme">
<activity
android:name="com.example.careerride.MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
The AndroidManifest.xml
file contains the following information about the application:
- It
contains the package name of the application.
- The
version code of the application is 1.This value is used to identify the
version number of your application.
- The
version name of the application is 1.0
- The
android:minSdkVersion attribute of the element defines the minimum
version of the OS on which the application will
run.
- ic_launcher.png
is the default image that located in the drawable folders.
- app_name
defines the name of applicationand available in the strings.xml file.
- It
also contains the information about the activity. Its name is same as the
application name.
19. Describe android
Activities in brief.
Activity provides the
user interface. When you create an android application in eclipse through the
wizard it asks you the name of the activity. Default name is MainActivity. You
can provide any name according to the need. Basically it is a class
(MainActivity) that is inherited automatically from Activity class. Mostly,
applications have oneor more activities; and the main purpose of an activity is
to interact with the user. Activity goes through a numberof stages, known as an
activity’s life cycle.
Example:
packagecom.example.careerride;
//Application name careerride
importandroid.os.Bundle; // Default packages
importandroid.app.Activity; // Default packages
importandroid.view.Menu;
importandroid.os.Bundle; // Default packages
importandroid.app.Activity; // Default packages
importandroid.view.Menu;
public class
MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
publicbooleanonCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
publicbooleanonCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
When you run the
application onCreate method is called automatically.
20. Describe Intents in
detail.
An Android application
can contain zero or more activities. If you want to navigate fromone activity
to another then android provides you Intent class. This class is available
inandroid.content.Intent package.One of the most common uses for Intents is to
start new activities.
There are two types of
Intents.
Explicit Intents
Implicit Intents
Implicit Intents
Intents works in pairs:
actionand data. The action defines what you want to do, such as editing an
item, viewingthe content of an item etc. The dataspecifies what is
affected,such as a person in the Contacts database. The data is specified as
anUri object.
Explicitly starting an
Activity
Intent intent = newIntent
(this, SecondActivity.class);
startActivity(intent);
Here SecondActivity is
the name of the target activity that you want to start.
Implicitly starting an
Activity
If you want to view a
web page with the specified URL then you can use this procedure.
Intent i =
newIntent(android.content.Intent.ACTION_VIEW,Uri.parse(“http://www.amazon.com”));
startActivity(i);
if you want to dial a
telephone number then you can use this method by passing the telephone number
in the data portion
Intent i = newIntent
(android.content.Intent.ACTION_DIAL,Uri.parse(“tel:+9923.....”));
startActivity(i);
In the above method the
user must press the dial button to dial the number. If you want to directly
call the number without user intervention, change the action as follows:
Intent i = newIntent
(android.content.Intent.ACTION_CALL,Uri.parse(“tel:+9923.....”));
startActivity(i);
If you want to dial tel
no or use internet then write these line in AndroidManifest.xml
<uses-permissionandroid:name=”android.permission.CALL_PHONE”/>
<uses-permissionandroid:name=”android.permission.INTERNET”/>
<uses-permissionandroid:name=”android.permission.INTERNET”/>
21. How to send SMS in
android? Explain with example.
SMS messaging is one of
the basic and important applications on a mobile phone. Now days every mobile
phone has SMS messaging capabilities, and nearly all users of any age know how
to send and receive suchmessages. Mobile phones come with a built-in SMS
application that enables you to send and receiveSMS messages. If you want to
send the SMS programmatically then follow the following steps.
Sending SMS Messages
Programmatically
Take a button on
activity_main.xml file as follows.
<Button
android:id="@+id/btnSendSMS"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true" android:onClick=”sendmySMS”
android:text="sendSMS" />
According to above code
when user clicks the button sendmySMS method will be called. sendmySMS is user
defined method.
In the
AndroidManifest.xml file, add the following statements
<uses-permissionandroid:name=”android.permission.SEND_SMS”/>
Now we write the final
step. Write the given below method in MainActivity,java file
publicvoidsendmySMS(View
v)
{
SmsManagersms = SmsManager.getDefault();
sms.sendTextMessage("5556", null, "Hello from careerRide", null, null);
}
In this example I have used two emulator. On the first Android emulator (5554), click the Send SMSbutton to send an SMS message to the second emulator(5556).
{
SmsManagersms = SmsManager.getDefault();
sms.sendTextMessage("5556", null, "Hello from careerRide", null, null);
}
In this example I have used two emulator. On the first Android emulator (5554), click the Send SMSbutton to send an SMS message to the second emulator(5556).
22. Describe the
SmsManager class in android.
SmsManager class is
responsible for sending SMS from one emulator to another or device.
You cannot directly
instantiate this class; instead, you call the getDefault() static method to
obtain an SmsManager object. You then send the SMS message using the
sendTextMessage() method:
SmsManagersms =
SmsManager.getDefault();
sms.sendTextMessage("5556",
null, "Hello from careerRide", null, null);
sendTextMessage() method
takes five argument.
- destinationAddress
— Phone number of the recipient.
- scAddress
— Service center address; you can use null also.
- text
— Content of the SMS message that you want to send.
- sentIntent
— Pending intent to invoke when the message is sent.
- deliveryIntent
— Pending intent to invoke when the message has been delivered.
23. How you can use
built-in Messaging within your application?
You can use an Intent
object to activate the built-in Messaging service. You have to pass MIME type
“vnd.android-dir/mms-sms”, in setType method of Intent as shown in the
following given below code.
Intent intent = new
Intent (android.content.Intent.ACTION_VIEW);
intent.putExtra("address", "5556; 5558;");// Send the message to multiple recipient.
itent.putExtra("sms_body", "Hello my friends!");
intent.setType("vnd.android-dir/mms-sms");
startActivity(intent);
intent.putExtra("address", "5556; 5558;");// Send the message to multiple recipient.
itent.putExtra("sms_body", "Hello my friends!");
intent.setType("vnd.android-dir/mms-sms");
startActivity(intent);
What are different data
storage options are available in Android?
Different data storage options
are available in Android are:
- SharedPreferences
- SQlite
- ContentProvider
- File
Storage
- Cloud
Storage
24. Describe
SharedPreference storage option with example.
SharedPreference is the
simplest mechanism to store the data in android. You do not worry about
creating the file or using files API.It stores the data in XML files.
SharedPreference stores the data in key value pair.The SharedPreferences class
allows you to save and retrieve key-value pairs of primitive data types. You
can use SharedPreferences to save any primitive data: boolean, floats, int,
longs, and strings.The data is stored in XML file in the directory
data/data//shared-prefs folder.
Application of
SharedPreference
- Storing
the information about number of visitors (counter).
- Storing
the date and time (when your Application is updated).
- Storing
the username and password.
- Storing
the user settings.
Example:
For storing the data we
will write the following code in main activity on save button:
SharedPreferences
sf=getSharedPreferences("MyData", MODE_PRIVATE);
SharedPreferences.Editored= sf.edit();
ed.putString("name", txtusername.getText().toString());
ed.putString("pass", txtpassword.getText().toString());
ed.commit();
SharedPreferences.Editored= sf.edit();
ed.putString("name", txtusername.getText().toString());
ed.putString("pass", txtpassword.getText().toString());
ed.commit();
In this example I have
taken two activities. The first is MainActivity and the second one is
SecondActivity.When user click on save button the user name and password that
you have entered in textboxes, will be stored in MyData.xml file.
Here MyData is the name
of XML file .It will be created automatically for you.
MODE_PRIVATE means this file is used by your application only.
MODE_PRIVATE means this file is used by your application only.
txtusernameand
txtpassword are two EditText control in MainActivity.
For retrieving the data
we will write the following code in SecondActiviy when user click on Load
button:
Public static final
String DEFAULT=”N? A”;
DEFAULT is a String type
user defined global variable.If the data is not saved in XML file and user
click on load button then your application will not give the error. It will
show message “No Data is found”. Here name and pass are same variable that I
have used in MainActivity.
SharedPreferences
sf=getSharedPreferences("MyData", Context.MODE_PRIVATE);
String Uname=sf.getString("name",
DEFAULT);
String
UPass=sf.getString("pass", DEFAULT);
if(name.equals(DEFAULT)||Pass.equals(DEFAULT))
{
Toast.makeText(this, "No data is found", Toast.LENGTH_LONG).show();
}
{
Toast.makeText(this, "No data is found", Toast.LENGTH_LONG).show();
}
else
{
Txtusername.setText(Uname);
Txtpassword.setText(UPass) ;
}
Txtpassword.setText(UPass) ;
}
25.
What is Android?
-- It is an open-sourced operating system that is used primarily on mobile devices, such as cell phones and tablets. It is a Linux kernel-based system that’s been equipped with rich components that allows developers to create and run apps that can perform both basic and advanced functions.
26. What Is the Google Android SDK?
-- The Google Android SDK is a toolset that developers need in order to write apps on Android enabled devices. It contains a graphical interface that emulates an Android driven handheld environment, allowing them to test and debug their codes.
27. What is the Android Architecture?
-- Android Architecture is made up of 4 key components:
- Linux Kernel
- Libraries
- Android Framework
- Android Applications
28. Describe the Android Framework.
-- The Android Framework is an important aspect of the Android Architecture. Here you can find all the classes and methods that developers would need in order to write applications on the Android environment.
29. What is AAPT?
-- AAPT is short for Android Asset Packaging Tool. This tool provides developers with the ability to deal with zip-compatible archives, which includes creating, extracting as well as viewing its contents.
-- It is an open-sourced operating system that is used primarily on mobile devices, such as cell phones and tablets. It is a Linux kernel-based system that’s been equipped with rich components that allows developers to create and run apps that can perform both basic and advanced functions.
26. What Is the Google Android SDK?
-- The Google Android SDK is a toolset that developers need in order to write apps on Android enabled devices. It contains a graphical interface that emulates an Android driven handheld environment, allowing them to test and debug their codes.
27. What is the Android Architecture?
-- Android Architecture is made up of 4 key components:
- Linux Kernel
- Libraries
- Android Framework
- Android Applications
28. Describe the Android Framework.
-- The Android Framework is an important aspect of the Android Architecture. Here you can find all the classes and methods that developers would need in order to write applications on the Android environment.
29. What is AAPT?
-- AAPT is short for Android Asset Packaging Tool. This tool provides developers with the ability to deal with zip-compatible archives, which includes creating, extracting as well as viewing its contents.
30. What is the
importance of having an emulator within the Android environment?
--The emulator lets
developers “play” around an interface that acts as if it were an actual mobile
device. They can write and test codes, and even debug. Emulators are a safe
place for testing codes especially if it is in the early design phase.
31. What is the use of an activityCreator?
31. What is the use of an activityCreator?
-- An
activityCreator is the first step towards the creation of a new Android
project. It is made up of a shell script that will be used to create new file
system structure necessary for writing codes within the Android IDE.
32. Describe Activities.
32. Describe Activities.
-- Activities are
what you refer to as the window to a user interface. Just as you create windows
in order to display output or to ask for an input in the form of dialog boxes,
activities play the same role, though it may not always be in the form of a
user interface.
33. What are Intents?
33. What are Intents?
-- Intents displays
notification messages to the user from within the Android enabled device. It
can be used to alert the user of a particular state that occurred. Users can be
made to respond to intents.
34. Differentiate Activities from Services.
34. Differentiate Activities from Services.
-Activities can be closed, or terminated anytime
the user wishes. On the other hand, services are designed to run behind the scenes,
and can act independently. Most services run continuously, regardless of
whether there are certain or no activities being executed.
35. What items are
important in every Android project?
--These are the essential items that are present
each time an Android project is created:
- AndroidManifest.xml
- build.xml
- bin/
- src/
- res/
- assets/
36. What is the importance of XML-based layouts?
- AndroidManifest.xml
- build.xml
- bin/
- src/
- res/
- assets/
36. What is the importance of XML-based layouts?
The
use of XML-based layouts provides a consistent and somewhat standard means of
setting GUI definition format. In common practice, layout details are placed in
XML files while other items are placed in source files.
37. What are containers?
37. What are containers?
Containers, as the name itself implies,
holds objects and widgets together, depending on which specific items are needed
and in what particular arrangement that is wanted. Containers may hold labels,
fields, buttons, or even child containers, as examples.
38. What is Orientation?
38. What is Orientation?
Orientation, which can be set using
setOrientation(), dictates if the LinearLayout is represented as a row or as a
column. Values are set as either HORIZONTAL or VERTICAL.
39. What is the importance of Android in the mobile market?
39. What is the importance of Android in the mobile market?
Developers can write and register apps
that will specifically run under the Android environment. This means that every
mobile device that is Android enabled will be able to support and run these
apps. With the growing popularity of Android mobile devices, developers can
take advantage of this trend by creating and uploading their apps on the
Android Market for distribution to anyone who wants to download it.
40. What do you think are some disadvantages of Android?
40. What do you think are some disadvantages of Android?
Given that Android is an open-source
platform, and the fact that different Android operating systems have been
released on different mobile devices, there’s no clear cut policy to how
applications can adapt with various OS versions and upgrades.
--> One app that runs on this particular version of Android OS may or may not run on another version.
--> Another disadvantage is that since mobile devices such as phones and tabs come in different sizes and forms, it poses a challenge for developers to create apps that can adjust correctly to the right screen size and other varying features and specs.
41. What is adb?
--> One app that runs on this particular version of Android OS may or may not run on another version.
--> Another disadvantage is that since mobile devices such as phones and tabs come in different sizes and forms, it poses a challenge for developers to create apps that can adjust correctly to the right screen size and other varying features and specs.
41. What is adb?
Adb is short for Android Debug Bridge. It
allows developers the power to execute remote shell commands. Its basic
function is to allow and control communication towards and from the emulator
port.
42. What are the four essential states of an activity?
42. What are the four essential states of an activity?
Active –
if the activity is at the foreground
- Paused – if the activity is at the background and still visible
- Stopped – if the activity is not visible and therefore is hidden or obscured by another activity
- Destroyed – when the activity process is killed or completed terminated
43. What is ANR?
- Paused – if the activity is at the background and still visible
- Stopped – if the activity is not visible and therefore is hidden or obscured by another activity
- Destroyed – when the activity process is killed or completed terminated
43. What is ANR?
ANR
is short for Application Not Responding. This is actually a dialog that appears
to the user whenever an application have been unresponsive for a long period of
time.
44. Which elements can occur only once and must be present?
44. Which elements can occur only once and must be present?
Among the
different elements, the and elements must be present and can occur only once.
The rest are optional, and can occur as many times as needed.
45. How are escape
characters used as attribute?
Escape characters
are preceded by double backslashes. For example, a newline character is created
using ‘\\n’
47. What is the importance of settings permissions in app development?
47. What is the importance of settings permissions in app development?
Permissions allow
certain restrictions to be imposed primarily to protect data and code. Without
these, codes could be compromised, resulting to defects in functionality.
48. What is the function of an intent filter?
48. What is the function of an intent filter?
Because every
component needs to indicate which intents they can respond to, intent filters
are used to filter out intents that these components are willing to receive.
One or more intent filters are possible, depending on the services and
activities that is going to make use of it.
49. Enumerate the three key loops when monitoring an activity?-
49. Enumerate the three key loops when monitoring an activity?-
Entire lifetime –
activity happens between onCreate and onDestroy
- Visible lifetime – activity happens between onStart and onStop
- Foreground lifetime – activity happens between onResume and onPause
50.When is the onStop() method invoked?
- Visible lifetime – activity happens between onStart and onStop
- Foreground lifetime – activity happens between onResume and onPause
50.When is the onStop() method invoked?
A call to onStop method happens when an
activity is no longer visible to the user, either because another activity has
taken over or if in front of that activity.
51. Is there a case wherein other qualifiers in multiple resources take precedence over locale?
51. Is there a case wherein other qualifiers in multiple resources take precedence over locale?
Yes, there are
actually instances wherein some qualifiers can take precedence over locale.
There are two known exceptions, which are the MCC (mobile country code) and MNC
(mobile network code) qualifiers.
52. What are the different states wherein a process is based?
52. What are the different states wherein a process is based?
There are 4 possible
states:
- foreground activity
- visible activity
- background activity
- empty process
53. How can the ANR be prevented?
- foreground activity
- visible activity
- background activity
- empty process
53. How can the ANR be prevented?
One technique that
prevents the Android system from concluding a code that has been responsive for
a long period of time is to create a child thread. Within the child thread,
most of the actual workings of the codes can be placed, so that the main thread
runs with minimal periods of unresponsive times.
54. What role does Dalvik play in Android development?
54. What role does Dalvik play in Android development?
Dalvik serves as a virtual machine, and
it is where every Android application runs. Through Dalvik, a device is able to
execute multiple virtual machines efficiently through better memory management.
55. What is the AndroidManifest.xml?
55. What is the AndroidManifest.xml?
This file is essential in every
application. It is declared in the root directory and contains information
about the application that the Android system must know before the codes can be
executed.
57. What is the proper way of setting up an Android-powered device for app development?
57. What is the proper way of setting up an Android-powered device for app development?
The following are steps to be followed
prior to actual application development in an Android-powered device:
-Declare your application as “debuggable” in your Android Manifest.
-Turn on “USB Debugging” on your device.
-Set up your system to detect your device.
58. Enumerate the steps in creating a bounded service through AIDL.
-Declare your application as “debuggable” in your Android Manifest.
-Turn on “USB Debugging” on your device.
-Set up your system to detect your device.
58. Enumerate the steps in creating a bounded service through AIDL.
1. create the .aidl
file, which defines the programming interface
2. implement the interface, which involves extending the inner abstract Stub class as well as implanting its methods.
3. expose the interface, which involves implementing the service to the clients.
59. What is the importance of Default Resources?
2. implement the interface, which involves extending the inner abstract Stub class as well as implanting its methods.
3. expose the interface, which involves implementing the service to the clients.
59. What is the importance of Default Resources?
When default resources,
which contain default strings and files, are not present, an error will occur
and the app will not run. Resources are placed in specially named
subdirectories under the project res/ directory.
60. When dealing with multiple resources, which one takes precedence?
60. When dealing with multiple resources, which one takes precedence?
Assuming that all of these multiple
resources are able to match the configuration of a device, the ‘locale’
qualifier almost always takes the highest precedence over the others.
61. When does ANR occur?
61. When does ANR occur?
The ANR dialog is displayed to the user
based on two possible conditions. One is when there is no response to an input
event within 5 seconds, and the other is when a broadcast receiver is not done
executing within 10 seconds.
62. What is AIDL?
62. What is AIDL?
AIDL, or Android Interface Definition
Language, handles the interface requirements between a client and a service so
both can communicate at the same level through interprocess communication or
IPC. This process involves breaking down objects into primitives that Android
can understand. This part is required simply because a process cannot access
the memory of the other process.
63. What data types are supported by AIDL?
63. What data types are supported by AIDL?
AIDL has support for the
following data types:
-string
-charSequence
-List
-Map
-all native Java data types like int,long, char and Boolean
64. What is a Fragment?
-string
-charSequence
-List
-Map
-all native Java data types like int,long, char and Boolean
64. What is a Fragment?
A fragment is a part or portion of an
activity. It is modular in a sense that you can move around or combine with
other fragments in a single activity. Fragments are also reusable.
65. What is a visible activity?
65. What is a visible activity?
A visible activity is one that sits
behind a foreground dialog. It is actually visible to the user, but not
necessarily being in the foreground itself.
66. When is the best time to kill a foreground activity?
66. When is the best time to kill a foreground activity?
The foreground activity,
being the most important among the other states, is only killed or terminated
as a last resort, especially if it is already consuming too much memory. When a
memory paging state has been reach by a foreground activity, then it is killed
so that the user interface can retain its responsiveness to the user.
67. Is it possible to use or add a fragment without using a user interface?
67. Is it possible to use or add a fragment without using a user interface?
Yes, it is
possible to do that, such as when you want to create a background behavior for
a particular activity. You can do this by using add(Fragment,string) method to
add a fragment from the activity.
68. How do you remove icons and widgets from the main screen of the Android device?
68. How do you remove icons and widgets from the main screen of the Android device?
To remove an icon
or shortcut, press and hold that icon. You then drag it downwards to the lower
part of the screen where a remove button appears.
69 What are the core components under the Android application architecture?
69 What are the core components under the Android application architecture?
There are 5 key
components under the Android application architecture:
- services
- intent
- resource externalization
- notifications
- content providers
70. What composes a typical Android application project?
- services
- intent
- resource externalization
- notifications
- content providers
70. What composes a typical Android application project?
A project under
Android development, upon compilation, becomes an .apk file. This apk file
format is actually made up of the AndroidManifest.xml file, application code,
resource files, and other related files.
71. What is a Sticky Intent?
71. What is a Sticky Intent?
A Sticky Intent is a
broadcast from sendStickyBroadcast() method such that the intent floats around
even after the broadcast, allowing others to collect data from it.
72. Do all mobile phones support the latest Android operating system?
72. Do all mobile phones support the latest Android operating system?
Some
Android-powered phone allows you to upgrade to the higher Android operating
system version. However, not all upgrades would allow you to get the latest
version. It depends largely on the capability and specs of the phone, whether
it can support the newer features available under the latest Android version.
73.What is portable
wi-fi hotspot?
Portable Wi-Fi Hotspot
allows you to share your mobile internet connection to other wireless device.
For example, using your Android-powered phone as a Wi-Fi Hotspot, you can use
your laptop to connect to the Internet using that access point.
74. What is an action?
74. What is an action?
In Android development, an action is
what the intent sender wants to do or expected to get as a response. Most
application functionality is based on the intended action.
75. What is the difference between a regular bitmap and a nine-patch image?
75. What is the difference between a regular bitmap and a nine-patch image?
In general, a Nine-patch image allows
resizing that can be used as background or other image size requirements for
the target device. The Nine-patch refers to the way you can resize the image: 4
corners that are unscaled, 4 edges that are scaled in 1 axis, and the middle
one that can be scaled into both axes.
76. What language is supported by Android for application development?
76. What language is supported by Android for application development?
The main language supported is Java programming language. Java is
the most popular language for app development, which makes it ideal even for
new Android developers to quickly learn to create and deploy applications in
the Android environment.